Factsheet

Developer:
Morepolygons
Based in Hilversum, Netherlands

Release date:
End of June, 2012

Platforms:
PC

Website:
grim.morepolygons.com

Regular Price:

FREE

Description

Grim is an online first person shooter. The game contains classic modes like Deathmatch, Team Deathmatch and a unique team oriented mode called Breach. The release has two maps planned: Outpost (deathmatch/team deathmatch) and Climb (Breach). In Breach two teams compete in 7 rounds, each lasting a maximum of 3 minutes. Every round the Insurgents (attackers) try to reach the objective with as many survivors as possible. The path is blocked by several sealed doors that must be breached in order to reach the final objective. Pressing a button will initiate the breach of a sealed door, but this process can be paused by the Persuasive Forces (defenders). Both teams will have to focus on defending the buttons, whether it's to initiate the breach or to prevent it from being breached. The more Insurgents (attackers) reach the end, the more Credits the Insurgent (attacking) team will earn. Before each new round every player may buy upgrades and items to enhance themselves for the upcoming rounds. Leap is one of our unique player abilities that allows you to leap great distances and thereby avoiding enemy fire or reaching an otherwise unreachable area. Using Leap costs Energy, which is one of the main player resources that regenerate over time. Whenever you do something beneficial to your team (such as killing an opponent or completing an objective) you are rewarded with Credits. Credits are used to buy upgrades, these upgrades can improve your statistics (such as Health), unlock new abilities or items. Abilities and items can be just as beneficial to your team, choosing upgrades that best suit you and your team’s play style will greatly improve the effectiveness of your entire team.

History

“Grim” was internally named “Project Prologue”. The team members are all studying either Game Design or Game Art at the HKU (Utrecht School of Art and Technology). Within the timespan of several months, we’re creating a vertical slice of a high-budget shooter. In order to achieve this, we’re working full-time with a concept artist, three 3D modelers, a game designer and a programmer. The team members are all Dutch, and studying either Game Design or Game Art at the HKU (Utrecht School of Art and Technology). Within the timespan of several months, the aim was to create a vertical slice of a high-budget shooter. In order to achieve this, we have been working full-time with a concept artist, three 3D modelers, a game designer and a programmer. Since january 2012 the team members have dedicated themselves full-time to develop Grim, thoroughly following a planning for the realisation of the product. The plans themselves were put together about a year in advance of the building phase, providing a well considered workflow.

Features

  • Free online multiplayer
  • Unreal Engine 3
  • Unique game mode: Breach
  • 2 maps
  • Player feature: Leap (large distance jumping)

Videos

Trailer featuring the Climb level and Breach game mode YouTube

Trailer featuring the Outpost level and Deathmatch game mode YouTube

Screenshots

Outpost_Screenshot9.png
Outpost_Screenshot4.png
Outpost_Screenshot6.png
Outpost_Screenshot12.png
Outpost_Screenshot7.png
Outpost_Screenshot1.png
Outpost_Screenshot8.png
Outpost_Screenshot5.png
Outpost_Screenshot2.png
Outpost_Screenshot11.png
Outpost_Screenshot10.png
Outpost_Screenshot3.png

Awards & Recognition

Grim has not received any awards or recognitions yet. Please check back later to see if things change.

Selected Articles

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About Morepolygons

Boilerplate
6 students currently developing an online shooter called Grim in 5 months time.

More information
More information on Morepolygons, our logo & relevant media are available here.

Grim Credits

Jorry Rosman
Concept Artist

Tom Looman
Programmer

Nicky Pelupessi
Game Designer

Bo van Oord
3D Artist

Peter van de Kuijt
3D Artist

Wesley Schouten
3D Artist

Contact

Info
info@morepolygons.com

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks