Main level of GRIM: "OUTPOST"


Taking place on planet P44-X, Grim is an online shooter that lets you experience the battle between the Persuasive Forces and the Insurgents.

Made by six students, this game strives to set an example of what small teams can offer the game industry on a AAA-quality level. Including our three game-modes Deathmatch, Team Deathmatch, and Breach, the game offers a fun and exciting experience for everyone who loves playing shooters and has a soft spot for high quality game art.

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Date: 03-03-2012

Outpost is our main level for Deathmatch and Team Deathmatch. We will use this level to balance guns and other game design mechanics, such as leaping. The layout of Outpost features an open area, combined with some close quarters areas near the building itself. The building is set on some rocks and accessible by players, so they will have to take vertical gameplay into account as well.

Our artists strive to finish the game art for this level first, to get our first preview of the visual quality we'll be able to achieve for the rest of our project. We are aiming for both great gameplay and great visuals, so the layout of Outpost won't suffer when additional eye candy is added.

Concept art

The original idea of Outpost is based on the following picture. It gives you an idea of the layout as well as visual presentation.



Here's a video demonstrating very early prototypes of this level, as well as some testing of game design mechanics.